U4GM Where to Find Fallout Boy Trophies for Deathclaw BO7
Season 1 Reloaded has landed in BO7, and the Fallout crossover is way more than a cheeky skin drop. It actually changes how you play. If you're warming up or testing builds, jumping into a CoD BO7 Bot Lobby first can help you get your movement and pathing down, because the new mode punishes sloppy rotations fast.
Directed Mode and the Quest Push
For anyone who likes the story stuff but hates vague steps, Astra Malorum finally getting a proper Directed Mode is a big deal. You're not stuck second-guessing every switch and symbol. You can just follow the flow, learn the map, and get the main quest done without the usual "wait, what triggered that." moment. The extra rewards don't hurt either: the Cosmic Repair skin for Grey feels like a real flex item, and the bonus XP makes it worth running even if you've already cleared the quest once.
Zarya Cosmodrome Feels Old-School
Zarya Cosmodrome is the new survival map, and it's tight in a way that'll make you miss having open lanes. You'll notice it straight away: doors and corners matter again, and one bad reload can cost the whole round. The round-based milestones are pretty clear, too. Hit 10, then 25, then 50, and you'll walk away with solid loot, including a free Wonder Weapon and an animated emblem that's more "I earned this" than "I bought this." It's the kind of map where squads end up arguing about who blocked the train, because there's nowhere to hide.
Project RADS Changes the Rules
Project RADS is the headline LTM, and it flips the usual Zombies comfort habits on their head. The enemies aren't standard shamblers; you're dealing with fast Feral Ghouls, plus a Deathclaw mini-boss that can turn a clean run into panic in seconds. The Radiation system is the real twist, though. Health regen isn't something you can lean on anymore, so you're scavenging for food, healing up, and then watching your rads spike as payment. Let that meter climb to Level 6 and it's brutal: perks get wiped and you're suddenly playing catch-up with nothing to fall back on. One tip that keeps ending runs for people—don't grab a Nuke power-up here, because it triggers Extreme Exposure and the mode basically dares you to survive the mess.
The Hidden Hunt and the Real Risk
If your squad wants the biggest payout, there's a hidden Easter egg that summons the Irradiated Deathclaw, but it's not free. You've got to collect 10 Fallout Boy trophies in one match, and it's easy to miss one when the pressure's on. On Astra Malorum, people keep finding them near the pillar by the Quick Revive fountain and around the Mars altar area; on Ashes of the Damned, check by the Janus Towers vending machine and inside Klaus's cell. It's a proper scavenger run, and you'll want Rad-X stocked because Level 4 radiation locks out Field Upgrades, which is usually where the wheels come off. If you're short on Caps, upgrades, or ammo, a lot of players top up through trading services like U4GM so they can spend more time actually learning the mode instead of grinding the same early rounds over and over.



